Hello Survivors,
a new Experimental build is out.
Changelog V1.0 B312:
Added
- Hazmat zombie SFX
- Inventory UI Audio Grandpa's Special Elixirs
- Inventory UI Audio Knuckles
- Inventory UI Audio Wraps
- Inventory UI Audio Medical Items
- Set of small POI terrain parts
- rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b
- Scout zombies can now spawn one or two and will be feral or radiated at higher game stages
- Allow manual line breaks with "\n" in ServerDescription
- Added a sidewalk part for store_hardware_01 in navezgane
- The Fun Pimps song while showing credits
- All languages for new entries and updates
- New hair colors and fixes
- Info about allowed characters in serverconfig.xml comment for GameName
- Inventory UI Audio Drinks
Changed
- Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit
- Updated bicycle slide and bounce sounds
- Changed ShowQuestClearCount to 3 on base_military_01
- Increased the HP of player coolers
- Updated flags, tags, harvest, xp, and max health of Dire Wolves
- Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf
- Updated several entity groups to include Dire Wolves
- Hordestone now adds more zombies per party member
- Dire Wolf behaves like a zombie
- QA issues addressed
- All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts
- Removed required held item from harvest challenges
- Tagged more harvestable props for some harvest challenges
- Reduced the tracking distance for some harvest challenges
- Updated tag for lock pick loot boost from Lock Picking perk
- Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting
- Updated explosion radius stat displays for grenades and other throwables
- Harvest Challenge short descriptions to match updated parameters
- Harvest Rotted Meat Challenge description to match updated parameters
- Updated descriptions for Hordestone Twitch Game Events
- Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type
- Updated localization for dew collector description
- Iron storage crate texture balance for low light levels
- Ingame texture balance
- Updated archetypes.xml with the new hair color swatches
- Lock Pick perk level 1 no longer has a lockpick loot bonus
- Lock Pick perk level 2 now gives 1 extra lockpick when found in loot
- Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot
- Updated localization for modArmorTreasureHunterDesc to reflect values in xml
- Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues
- Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues
- Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues
- Updated localization for plating mods to reflect installation changes
- Updated Boomstick perk long descriptions with missing loot bonus verbiage
- Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape
- Splints now scrap for cloth instead of wood
- Moved store_hardware_01 to countrytown, with necessary driveway parts
- rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved
Fixed
- Inventory window is accessible for dropped loot bags that have disappeared
- Failing Steam Group validation can lock up the login process
- Navezgane blem in road
- Soft lock when joining multiplayer game from launch intent and then declining EULA
- Changing display settings messes with UI sizing
- Added workarounds and fixes for several POI reset issues
- Bicycle could play slide sound from forward motion when not sliding
- Vehicles would often not play slide sound from braking
- Game crash related to EOS_Achievements_UnlockedAchievement_Release
- Rolling NRE spam if upgrading block as zombie breaks it
- base_military_01 infestation chest & missing texture
- downtown_filler_07 QA issues addressed
- Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
- Errant challenge hint for Place Door Challenge
- Wrong challenge hint for Place Land Claim Challenge
- Effects Textures do not refresh after quality settings change
- Hordestones do not respawn correctly
- Fixed Minifills should now use cylinders and spheres
- Pressing W to remove an armor piece doesn't update the character
- Damage from clients does not trigger the hordestone spawning
- Vehicle, drone and turret placement could duplicate them
- Light Array exception in chunk generation
- Equipment Stack calling slot change twice when handling move to preferred location
- Trader protection was removed for clients without data
- #rename_signs no longer worked with the new player containers
- Twitch GameEvent block buffs now give credit for kills correctly
- Electrical items that contain inventory lose all inventory on breakdown
- BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts
- Consumables exploit using a charged bow
- the grenade pin reappears in grenade after it has been tossed
- Chunk Persistence tooltip localization inconsistency
- Fixed terrain blending with flat ground in rwg_tile_rural_corner_02
- Fixed terrain density issue on rwg_tile_rural_corner_02
- Fixed nonclimbable rope in abandoned_house_07
- store_gun_01 missed trigger volume
- Formatting on campfire placement challenge
- Picking up forge leaves behind unit_ resources
- Conditional evaluation in XUi XMLs
- ServerDescriptions were escaping BB codes
- Stuck toolbelt tooltip
- Unable to filter for XP only death penalty in server browser