Hello Survivors,
a new Hotfix has been released.
This update does not delete the Pregends yet!
Changelog V1.0 B317:
Added
- RWG traders can be closer to each other on 2k, 3k and 4k worlds
- AI waits to play alert sounds if far from players
- store_book_04 POI
Changed
- Enabled graphics jobs on Windows
- Improved screamer spawning rules to account for a wider range of player activity (ActivityLevelToSpawn 100>25, SpawnChance .7>.2, CooldownDelay 15>4, CooldownLongDelay 22, CooldownNeighborDelay 4>3)
- RWG trader minimum distance to others only applies to same trader type
- Updated voice device audio options localization to make it clear that it is only for voice.
- Improved when AI alert sounds can play again on same target
- Improved AI random and alert sound delays
- Updated material for POI switches to reduce the damage done by cop explosions
Fixed
- ADS with Reflex Sight on New AK47 Skin Issues
- Pregen04KA and Pregen04kD are missing traders.
- Windows 7 players that cannot load ControllerExt.dll no longer crashes during bootup of game
- All shotguns have an ADS reload animation glitch
- The Steam achievement "Dig Deep" can be completed by teleporting
- AI played alert sounds randomly after first alert
- zfighting on the curtain rods
- stoveElectricModern_01 and stoveElectricRetro_01 seethru glass
- Host is the only one that hears Trader Greetings.
- store_book_01, did a pass on reducing how many books were in the store section of the POI, removed about 40%
- trader_bob, moved Bob back one meter, so when interacting with him, the camera isn't so close to his face, other small lighting and prop optimizations
- Fixed fur shader scaling issue that was causing small bear to flicker
- Launcher adding debug info to boot.config
- macOS issue with EAC due to graphics jobs switching in boot.config
- RWG did not reset usage data for the next generation
- RWG was not clearing generation data when done
- Zombie mutated feral & radiated hand item still referencing cop puke sounds.