7 Days to Die 1.0 B332 Experimental released + B333 Hotfix

Hello Survivors,

a new build has been released with some fixes.

Changelog V1.0 B333 Hotfix:

Changed

  • Next throw starts charging after the cooldown instead of being ignored
  • Made the throw charging bar more opaque

Fixed

  • ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
  • Unable to throw explosives if drag dropped into the selected toolbelt slot
  • Clients in a p2p game are immune to zombie attacks

Changelog V1.0 B332:

Added

  • Chimney Cap Large Smoke Ambient Sound
  • Inventory UI Audio - Plant Fibers & Crops
  • Inventory UI Audio - Various Resources Batch 1

Changed

  • Moved player, chest and trader spawn point in playtest 20m closer to POI
  • Updated several Simplified Chinese strings based on community feedback
  • Initialize Harmony mod code first

Fixed

  • Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error
  • Trader in playtest spawning 1m above ground
  • Bow animation delay