7 Days to Die V1.2 B22 Experimental released

Dear Survivors,

a new experimental build has been releases.

To get access to this version:

  • Right click on 7 Days to Die in your Steam Library
  • In the windows that opens, Click on 'Properties'
  • Click the 'Betas' tab on the left side of the panel
  • From the dropdown in the top left, select 'latest_experimental'
  • Now the game will begin to download
  • Once it's completed, start playing!

Changelog V1.2 B22:

Added
  • Cross platform block lists
  • Implemented console Performance/Quality graphics modes, selectable through the video options UI.
  • New vulture model
  • New rabbit model
  • New chicken model
  • Biome spawner delays have a 10% random variation
  • CRT TV emergency broadcast sound (*enables with light)
  • Sleeper volumes reset the available spawn points when finding one if they have all been used
  • Deco manager tree grouping with async loading and work spread out more evenly
  • Additional flame prefabs to burning Zombies
  • SFX for nerd outfit extra crafting skill point perk
  • Missing spark textures for mines
Changed
  • Revised first person rendering to use a single camera
  • Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms
  • Enable RWG menu items in submission builds
  • Allow opening of chat window when communication blocked
  • Implement show user profile for PS5
  • Optimized entity effect groups by removing duplicate setters from ancestors
  • Improved biome entity spawners to run timers independently of counts and better track counts so they can't spawn over the limit
  • Re-balanced biome entity spawner counts and delays
  • Removed sleeper spawning at farthest position ground check if using min script
  • Improved active sleeper despawning rules to allow more distance and time
  • Optimized material cleanup
  • Optimized object pooling and containers
  • Optimized chunk wall volume containers
  • Video brightness setting darkens interiors and night when set below 50%
  • Decreased darkest range of moon light slightly
  • Helmet light mod to have less range
  • Deleted old hidden animator data from the ZController file
  • Optimized FindInChildren
  • Optimized entity spawning model type lookup
  • Updated Screamer sounds
  • Solar Cells can no longer be scrapped
  • Grace is no longer zombie food
Fixed
  • Iron Gut does not apply on login
  • Xbox/PS5 Friends not working in Server Browser
  • RWG previewer not removing some of the button handlers on close
  • Server doesn't log chat sender names
  • NRE and loss of controls when sign or storage crate is destroyed while writing in it
  • Copy+paste kills tabs/linebreaks
  • Error loading prefabs with ExcludePOICulling=true due to outdated ins files
  • Effect groups do not extend from ancestors in the correct order in entityclasses xml
  • Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id
  • A biome zombie type spawner could have a permanently disabled timer if they aged out before a player ever killed one (old data is removed and they will start spawning again)
  • Biome spawners could conflict and use the same status data
  • Arrow LOD issue zooming in and out while bow is pulled back
  • No respawn on min script sleeper volumes if entity despawned
  • Player drop time delay was affected by frame rate
  • Simple prefabs like part_streetlight_single generated an empty imposter mesh
  • Chunks being copied to Unity could rarely have the wrong object and block all copying
  • Primitive outfit has a read/write issue
  • Occasional Exception and NRE when exiting to Main Menu
  • Wall volumes were added to chunks they did not overlap and had unneeded padding
  • Sleeper and trigger volumes were added to chunks they did not overlap
  • Battery and solar banks beep when relogging
  • Player placed torches had a duplicate Audio Player
  • Audio sources with doppler could make squeaks or dropouts on player teleport or world origin shifts
  • Audio manager would still track many sounds after they were destroyed
  • Loot abundance settings below 100% would give less loot than it should
  • Hordestone Twitch Event should not auto respawn.
  • Tactical Assault Rifle missing reflex sight model
  • Headgear morphs won't spawn in when in first person view now.
  • Drone inventory can roll back as client while using drone healing mod
  • Drone can't heal player while on vehicle
  • First time the drone heals the player after a debuff has been healed, it fails to heal the player