A new Experimental has been released.
Changelog V1.2 B24:
Added
- Blood moon party maximum active enemy count with increased game stage scaling based on the full count
Changed
- Optimized vehicles to not use a container object
- Increased blood moon party distance to add players
Fixed
- Invisible character when being transported out of trader on vehicle
- Vehicle camera position glitches when origin shift happens
- EntityFactory GetEntityType warnings from missing types
Fixed
- Moving animals appear almost invisible with certain FSR settings