7 Days to Die V1.2 B24 Experimental + B25 Hotfix released

A new Experimental has been released.

Changelog V1.2 B24:

Added
  • Blood moon party maximum active enemy count with increased game stage scaling based on the full count
Changed
  • Optimized vehicles to not use a container object
  • Increased blood moon party distance to add players
Fixed
  • Invisible character when being transported out of trader on vehicle
  • Vehicle camera position glitches when origin shift happens
  • EntityFactory GetEntityType warnings from missing types
Changelog V1.2 B25 Hotfix:
 
Fixed
  • Moving animals appear almost invisible with certain FSR settings