Hey Survivors,
here is the changelog for the new Experimental.
Changed
- Re-enabled Game Version display in server browser for console clients
Fixed
- Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
- HUD markers flickering positions
- Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
- Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
- Added fallback particle removals for bleeding and shock particles in status check player buff
- Fixed excessive amount of animals spawned
- Prevent NRE when spam clicking a trader to open the quest turn-in window as a client