7 Days to Die V1.2 B27 Experimental released

Hey Survivors,

here is the changelog for the new Experimental.

Changelog V1.2 B27:
 
Changed
  • Re-enabled Game Version display in server browser for console clients
Fixed
  • Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
  • HUD markers flickering positions
  • Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
  • Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
  • Added fallback particle removals for bleeding and shock particles in status check player buff
  • Fixed excessive amount of animals spawned
  • Prevent NRE when spam clicking a trader to open the quest turn-in window as a client