7 Days to Die V1.3 B9 Stable released

Hello, Survivors.

Today is the official release of v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.

TFP have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!

Here's the changelog to leave on your loved one's pillow.

Changelog V1.3 B9:

Added

  • Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only. Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions.
  • Gore to fat Hawaiian

Changed

  • Limit RWG Preview Quality to High on console devices
  • Show readable error when trying to add duplicate entity class names
  • Improved lots of dismemberment pieces
  • Optimized bag and inventory updates for remote players

Fixed

  • NRE when starting game with EOS disabled
  • Button localizations on PlayerList/BlockedPlayers were the wrong way around
  • Mod event PlayerSpawnedInWorld not called for listen server host player
  • PS5 crash when exiting game
  • Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
  • Some level design tools cannot be unchecked
  • PS5 game can hang during startup
  • Unable to clear school_03 "Grover High" plus large combat performance improvements
  • XUi: Reloading main menu causes exception
  • Adjusted issues with some dismemberment pieces
  • Lit molotov illuminating way too much area
  • Error with filtered language when Trader Rekt announces closing soon
  • Laser dot visibility issues in MP
  • Laser dot position when reloading