7 Days to Die A19 B163 Experimental released

Changelog for b158-b163

Added 

  • Writable Storage Box 
  • American Flag Version Flagpole 
  • Chair versions of plaid and leather sectional couches
  • Player stats UI shows values using tags if set 
  • Night is darker when the moon is not full 
  • Add POI name to dbs command screenshots 
  • Boars, coyotes, dogs, mountain lions and wolves can attack while moving forward 

Changed 

  • Items that cure a condition show 100% instead of an unspecified amount 
  • Updating steel club icon to match mesh changes 
  • Zombie bears drop testosterone extract 
  • Yucca juice recipe no longer needs water but is boiled in a cooking pot 
  • The stamina buff from cooked food does not count down while your food bar is full
  • Put a small weapon bag in survivor_site_02 
  • Bullet casings now partially visible in iron sight aim 
  • Reworked laser attachment effect for desert vulture 
  • Boiled water does not cause dysentery 
  • Reduced excessive food value on super corn 
  • Merged heavy/light armor, all melee weapon and all ranged weapon loot groups for better performance due to fewer probability table lookups 
  • Schematics scaled in loot. Early on you will find more immediately useful ones like for a forge, basic recipes, seeds or medical bandages
  • Deployed sledge hit distance to be entity MaxDistance and aiming will start 1m earlier 
  • Physics push to not angle down and if not on a ragdoll use x5 force 
  • Traders sell tech 3 weapons in the higher secret stash inventories
  • Robo sledge YawRange changed to 170°, making it easier to place in tight quarters
  • Reduced entity damage on robo sledge. Increased block damage and perkTurrets affects it
  • Loot abundance to effect each item in the container instead of the master count 
  • Tech 2/3 guns are not autounlocked by the weapon perk. Go find yourself a schematic
  • Chainsaw and auger are not unlocked by perkAdvancedEngineering 
  • Localization updated to support language to new blocks 
  • Slower recovery of the dynamic crit resistance that occurs when taking multiple hits from zombies 
  • Added more friendly animals to all biomes 
  • Enemy animals can spawn during the day in forests 
  • Chickens can spawn in forests now 
  • All animals respawn much faster than before 
  • 10% less resistance against stun and bleeding 
  • Blade trap hits don't prime the demolition zombie 
  • Food max stamina buffs will not overwrite if an existing higher value buff is above half duration. 
  • Stone block destruction doesn't fire heat events like wood or iron blocks 
  • Auto shotgun cannot use scopes for now 
  • Increased dog, dire wolf and mountain lion pain resistance 
  • Improved sleeper volume noise response 
  • Temporarily disabled reflex sight as a visible attachment on the auto shotgun

Fixed 

  • PerkHealingFactor works while player is supposed to die from hunger or thirst 
  • Pyramid_05: Removed the locked lootchest at the end 
  • Repulsor mod is not working 
  • Steroids add 50% run speed instead of the stated 10% 
  • Regression from: Both random desk helpers are solid only on one side 
  • Missing documentation for how the "soft cap" on overeating works
  • Wrong oven paint in apartment_brick_6_flr 
  • Falling window pieces in modular_03 
  • Replaced faucet with showerheads in fire_station_02 
  • BuffElementCold, buffElementFreezing, drinkJarRedTea, perkSlowMetabolism have no effect on food
  • Put proper shelving support in vic_13 
  • Removed windowsidings from vacant_lot_05 
  • PerkTreasureHunter and/or Lucky Goggles are not speeding up treasure radius reduction 
  • 4x scope on AK47 placement issue 
  • Barbed wire mod not causing bleed buff 
  • New auto shotgun scope had no material 
  • Mannequin colliders shapes don't match mesh 
  • Stone axe fire anim moved up
  • Super Corn is now unlocked by rank 2 of living off the land 
  • Collapsing candle on bookpile in book_01 was changed 
  • Armor not resisting bleed buffs 
  • Factual and grammar errors in the Dysentery and Survival journals 
  • Wrong ingredient count on ammoBundleBlunderbuss 
  • Not allowed to access triangles/indices on mesh while in prefab editor 
  • Blocks have a model for 3rd person viewers 
  • Ragdoll Force parameter does not work for a deployed junk sledge 
  • Both robotic turrets/sledges jitter while aiming at their targets 
  • Deployed sledge fire delay not decreasing when no target and target could not be seen at certain angles 
  • Trader setups have nonfunctional item quality parameters 
  • Robo sledge displays an ammo counter 
  • Several items state wrong recipe unlocks
  • Molotov not applying burning when entering the flames 
  • Fast Food 2 has suitcase poke through bathroom hiding spot 
  • Added missing bock to cemetery_02's surface building's ceiling 
  • The new store freezers are cutting thru fog 
  • Pure mineral water cures dysentery? 
  • Transparent building mats not fogging correctly 
  • Candle light not illuminating surfaces when standing too close to them 
  • Another shelf in vic_13 was updated 
  • Cobwebs bright in fog 
  • Flagpoles did not have any harvest resources 
  • Wood texture seams on frames when upgraded are not lining up properly 
  • Better Barter 5 incorrect description 
  • Ranged weapons playing a second start sound on the last round 
  • False Max Stamina Buff from Healing Items