Changelog for b170-b173
Due to changes to sleeper volumes it is recommended to start over.
If you do not, you may experience a POI flagged as clear before you cleared all volumes.
Added
- Localization updated for destroyed concrete material
- Setup xml, localization, and icons for Gas Pump Remake
- Updated localization for Wild West Coffin helper
- Setup xml and localization for Bleachers Set
- Destroyed concrete material
- "gfx graph tex mem" and "gfx graph tex stream" console commands
- "gfx st reduction" console command
- "gfx st" b/d/f/r console command abbreviations
- WoodCross3x1, rustyIronCrossCtr3x1, and scrapIronCross3x1 3,1,1, multiblock variants for towers (solves issues with SI or not falling on collapse)
- Tppoi window can be opened from ESC menu, also autofocuses search box now
- HD Office Chair xml, localization, and icon setup
- Object pool block entity preloading
- Bombshelter_01 A19 update
Changed
- Increased push up motion when player is stuck
- Increased chance of getting criticals on the 2nd hit
- Nerfed water cooler loot to drop 12 pure waters instead of 1 to 4
- Player shader name to Game/UMA and removed 10 unused properties
- Increased chicken and rabbit run speed
- Command "killall alive" no longer kills turrets
- Biome generation now allows biomes other than pine forest to be in center
- Optimized Arlene texture sizes
- Optimized Big Momma texture sizes
- Optimized Biker texture sizes
- Renamed Arlene emissive to proper name and readded missing texture
- Blade trap repair cost reduced to not be more than its crafted cost
- Optimized Boe texture sizes
- Optimized Crawler texture sizes
- Optimized Darlene texture sizes
- Optimized Fat texture sizes
- Optimized player hand texture sizes (AO only) and fixed filtering
- Optimized Joe texture sizes
- Optimized Marlene texture sizes
- Optimized Mechanic texture sizes
- Optimized Moe texture sizes
- Optimized Steve texture sizes
- Optimized Yo texture sizes
- Optimized ammo piles texture sizes
- Optimized dropped backpack texture sizes
- Optimized Brute trash can texture sizes
- Updated xml to auto replace old officeChair01 (new icon WIP due to issues)
- Implemented Localization update from MOGI 07/21
- Enabled new Loading screens, since localization came back
- Zombies falling 5m+ have a chance to stumble and rage
- Updated cave_01 with new art and to support fetch
- Assigned broken concrete texture as default to appropriate concreteDestroyed block faces
Fixed
- Graph value updating on non repaint events
- First person weapon brightness values don't match third person
- Player hands brightness adjustment due to auto exposure fix
- Back side of both flags have an alpha issue
- Prefab editor Ctrl modifier shortcuts overlap with other shortcuts
- "Path node otherHeight bad" warnings by allowing a small overlap
- RWG only generating 1/4 maps on dedi
- Tree poking through in vic_03
- Coal container no longer has window frames blocking coal harvest
- Fastfood_04 is missing rally marker
- Shoe piles destroy after looting
- Missing backfaces on blueberry plant