Changelog for b174-b177
Added
- Office chair update
- Writable Storage Box Insecure to match textures when Writable Storage Box is downgraded
- New gun fire effects for weapons that had been sharing with others
- Missing tooltip for buffArmSplintedTooltip
- Added new icons for new inventory management buttons
- Create digging animation for crawlers
- Rusted Metal Roof Material
- "gfx texlimit" console command
- Move items buttons for containers<>inventory
- Added remnant_house_13
Changed
- Optimized loot container texture sizes
- Optimized vehicle texture sizes
- Optimized non HD zombie textures
- Optimized animal texture sizes
- Optimized appliances texture sizes
- Optimized commercial texture sizes
- Optimized crafting texture sizes
- Optimized decor texture sizes
- Optimized door texture sizes
- Optimized electrical texture sizes
- Optimized furniture texture sizes
- Optimized gore texture sizes
- Optimized industrial texture sizes
- Optimized outdoor decor texture sizes
- Optimized plants texture sizes
- Optimized plumbing texture sizes
- Optimized resources texture sizes
- Optimized remaining entity texture sizes
- Optimized UMA texture sizes
- Updated existing weapon effects
- Light from gunfire now has smooth fade inout rather than abrupt click onoff
- Gun fire light adjusted for the new brighter first person lighting
- Removed Suitcase from RandomLootHelpers
- Sleepers always ragdoll on death
- Block ExcludeWalkType uses a name
- Increased duration of the Charismatic Nature buff
- Improved sky fog sun punch through and to work with dark fog colors
- Console command "weather fogcolor" to use red for green and blue if those params not given
- "gfx st budget" to disable streaming before setting budget
- Separated sort button on inventory/containers from the window icon
- "Water Particles" video quality option to "Particles", which now also decreases world particle count
- Deleted chunk water depth object creation, mat and shader
- Updated POIs with new broken concrete texture
- Enabled visual reflex sight for auto shotgun
Fixed
- SI issue with entertainment center in house_old_ranch_01
- Removed the cabinet texture from the backside of the wall oven
- House_pyrimid_05 has si issue with loot crate in garage
- House_old_modular_08 has an SI issue with trim around the farm plots
- House_old_modular_08 kitchen cabinet helper blocks facing wrong way
- Chair clipping in medium junkyard
- House_old_victorian_03 chandelier is floating
- Si issue house_old_bungalow_02 attic furnace loot cover
- Salvage operations harvest amount does not scale as stated. (removed salvage harvest if the same resource is also on general harvest)
- NRE when trash and car share the same space
- Missing loot timer on store freezers
- Prefab Editor: able to place blocks above workbench helper block
- Marksman and Sniper aim to idle transition fixed.
- Spear attack updated to prevent screen artifacts.
- Timed Charge goes to unholster anim if ammo is available.
- Prefab editor update imposter function causing NRE when prefab is loaded from mods folder
- Crits trigger differently for clients and hosts
- Misspelled credit fixed
- Change right side header text info color to white.
- Backpack should no longer disappear
- Ratchet localization says wrong scrap material given
- Adjusted meshes on trim01.fbx for woodHalfPlate painting issues
- Molotovs no longer explode when dropped.
- Particle System is trying to spawn on player mesh with zero surface area (player arms)
- The description for Lucky Looter Volume 5 is very unclear,
- Remove magnification wording from reflex site
- Localization wrong for inventory on fill (middle choice) button
- CntStoreShelfElectronicsDoubleBottomGoods04 is not lootable and has no hitbox (missing TBlock Tag)
- Building floating base on rockResource block
- All 3 bows polished reload anims, blend times and weapon/player is in sync.
- Sniper, Tactical, .44, Desert Eagle, Pistol and M60 with fixed blends from ADS to reload.
- Crossbows default to a "no ammo" idle after fire.
- Particles in snow and desert cause major FPS drops
- Bombshelter_01 rwgmixer.xml update
- It is not possible to scrap yucca drink and coffee
- Copy sleeper volume' misspelled in Prefab Editor Menu
- Concrete paint and shelving support in salon
- Zfighting in modular 7
- Utility_celltower_01 SI issue
- Fixed Watertower_02 being 1 block too low in Navezgane
- Autoshotgun's holosight
- Texture Quality below Full having blurry streamed textures
- Fire only appears on Janitor Zombie's feet