7 Days to Die A19.3 B6 Stable released

7 Days to Die A19.3 B6 Experimental has been to Stable released.

Changelog A19.3 B6

TFP have

  • improved the network package protection
  • enabled Christmas items again for the time being, so get your candy canes and santa hats!
  • fixed the toolbelt so slot 9 and 10 can use challenges notes now

TFP wishes every single one of you Merry Christmas and a great start into 2021!

Added

  • Network layer encryption
  • Connection rate limit
  • More feedback on clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns

Changed

  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Deleted old player StealthScreenOverlay and goggle eyed effects
  • Improved supply plane drawing
  • Optimized MinEvents finding of tranforms
  • Optimized MinEvent ActionRemoveParticleEffectFromEntity
  • Enabled Christmas themed loot items

Fixed

  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building
  • Console command "water" hidden by console command "thirsty"
  • DecoManager large FPS drops when saving to a slow drive
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles
  • Weighted Head can Still go into Machete/Knife/Bone Knife
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • ItemActionQuest now respects the current toolbelt size
  • Large localization mods breaking client connects

I wish everyone Merry Christmas and lets hope 2021 will be better.