7 Days to Die A19.5 B50 Experimental released

Hello fellow survivors!

Today you can play with A19.5!

What it holds for you guys:

How to opt in:

This is how you access the A19.5 build:

1. right click on the game in steam 

2. click on properties

3. click the "betas" tab

4. the drop down menu will have latest_experimental available   ← you want THAT

5. select that and wait for the game to download.

 

A19.5 B1-B50

Added 

  • First version of Twitch Integration.
  • Voxel mesh pooling 
  • Chunk decal and model dither fading 
  • Distant terrain decreases mesh detail when farther 
  • gfx dtmaxlod console command
  • Allow selection of steering mode on controllers by pressing DPad down 

Changed 

  • FindTagInChilds does not make garbage 
  • Improved Show Stability colors 
  • Distant POIs to use a shared material 
  • Improved chunk LOD update 
  • Optimized chunk object handling and frame timings 
  • Optimized terrain mesh generation 
  • Optimized terrain control textures to not update with every mesh update 
  • Optimized distant terrain tile size 
  • Optimized VoxelMesh AddMesh 
  • Optimized distant terrain render order 

Fixed 

  • Z fighting at barn_02 (window/loot container)
  • Dedi servers fail to update bedroll locations after pickup
  • Block previews have differences in shading at night 
  • Block preview for normal blocks leaking a mesh on each update 
  • ItemClassBlock CreateMesh having to destroy unneeded colliders 
  • Empty voxel meshes were being created 
  • Distant POI mesh and material leaks 
  • Distant POIs could load and leak extra invisible objects 
  • Chunk LOD update not using XZ center for distance

Source: Changelog A19.5 B50