Today TFP are releasing A19.5 to the public.
While the team is tirelessly working to bring you a high quality A20, TFP were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19.
What it holds for you guys:
You can report bugs here, but please read here first.
A19.5 B60
Added
- First version of Twitch Integration.
- Voxel mesh pooling
- Chunk decal and model dither fading
- Distant terrain decreases mesh detail when farther
- gfx dtmaxlod console command
- Allow selection of steering mode on controllers by pressing DPad down
Changed
- FindTagInChilds does not make garbage
- Improved Show Stability colors
- Distant POIs to use a shared material
- Improved chunk LOD update
- Optimized chunk object handling and frame timings
- Optimized terrain mesh generation
- Optimized terrain control textures to not update with every mesh update
- Optimized distant terrain tile size
- Optimized VoxelMesh AddMesh
- Optimized distant terrain render order
Fixed
- Z fighting at barn_02 (window/loot container)
- Dedi servers fail to update bedroll locations after pickup
- Block previews have differences in shading at night
- Block preview for normal blocks leaking a mesh on each update
- ItemClassBlock CreateMesh having to destroy unneeded colliders
- Empty voxel meshes were being created
- Distant POI mesh and material leaks
- Distant POIs could load and leak extra invisible objects
- Chunk LOD update not using XZ center for distance
Source: Changelog A19.5 B60