Changelog A20 B232-B233:
Added
- Coffin/Casket open & close sounds.
Changed
- Clamped item stack counts to 65535 when saved
- "DecorateChunkOverlapping biome null" warning to show chunk
- Improved path node penalty clamp and added log
- Updated metal hit metal and metal destroy sounds
- Dynamic mesh default to land claim only
Fixed
- Several pipe weapons have random stats. No primitive items should have any.
- animalZombieDog sticky projectiles offset from model
- Block preview displays wrong rotation for cupboards
- Fixed missing texture in house_modern_05
- Explosions still destroy water and drop the block
- Damaging volume enemy from outside a sleeper attack volume did not wake the volume
- Sticky Crossbow Bolts are floating
- Sticky Arrows are penetrating too far through zombies
Source: Changelog A20 B233