A20.6 B8 Changelog:
Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:
\AppData\Roaming\7DaysToDie\LocalPrefabs
To avoid having to re-save each POI one at a time in the prefab editor, all POI's currently located in...
\Steam\steamapps\common\7 Days To Die\Data\Prefabs
...should be manually moved to the UDF.
The UDF can be declared in the game launcher as a command line parameter.
Add the following to the command line:
Format:
-UserDataFolder=< YOUR_DRIVE_LOCATION>< YOUR_FOLDER_LOCATION>
Example:
-UserDataFolder=C:\MyUserData
The UDF can also be set in the serverconfig.xml file.
Format:
< property name="UserDataFolder" value="< YOUR_SERVER_DRIVE_LOCATION>" />< YOUR_SERVER_FOLDER_PATH>< YOUR_FOLDER_LOCATION>" />
Example:
< property name="UserDataFolder" value="C:\MyServer\Users\TFP\123456\MyDediSaves" />
A20.6 b8 Changelog
Added
- JunkDrone NPC menu entry for toggle ally healing
- News window in main menu
- DBS/F11 screenshots are now showing the world gen seed
- GiveXp command
Changed
- Storage and Service sounds to be consistent between vehicles and the drone
- Friends, History and LAN tabs in server browser now ignore filters and show all entries
- Vultures don't auto aggro on players in vehicles
- Updated repair and harvest items on gas pumps and vending machines to discourage exploits
Fixed
- Localization needed for drone ally healing
- ModRoboticDroneModCooldown and Desc needs localization
- Drone sounds don't affect stealth
- Vehicles storage access not playing sounds or adding to player stealth
- Drone receives buff from charismatic nature, nets +1 hp gain per hit at level 3
- Drone will trigger when motion sensor is set to strangers and zombies
- Drone pathing NRE when falling in Prefab Editor
- Drone can't heal abrasion when using a first aid bandage or kit
- Localization needed for drone ally healing
- ModRoboticDroneModCooldown and Desc needs localization
- Error with the drone with multiple cargo mods on a dedi, after a long play session
- EAC crashing the game on macOS Monterey
- Key rack in diner_03 triggers a shutter in the poi next to it
- Seeds cannot spawn in trader loot
- Imposter blocks for poi abandoned_house_03
- Workbench crafting tool mod dupe
- Can't pickup nonsquare frames if inventory is full
- Store_grocery_03: On/off button on a forge becomes unresponsive
- Clients in playtest games receive an NRE after selecting the given LCB
- Harvested farm plots vanish when player inventory full
- Molotovs are always lit once you light the first one in the stack
- Workstations visually disappear when placing motion detecting equipment in the same chunk
- Accessing an aimable electrical component after doing a melee attack will make you repeat the attack
- BuffPerkGunSlingerBonus cvar doesn't clear during automatic fire if triggered with single shots
- Urban Combat Vol. 7 no longer works due to unlinked IsIndoors cvar
- Iron and steel spears disappear when thrown too far
- Underground crouching and sprinting can result in teleportation to surface
- Harvesting animals with full inventory results in lost items
- Damage mitigation buffs only give a HP refund to players, not actual damage mitigation
- Double XP killing a zombie while it is on fire using torch or any explosives
- Using auger or chainsaw right before they're done repairing breaks item/hand placement and hand animation
- Vehicles collide with Sticky Projectiles
- Can not save prefabs on MS Store build Saved prefabs now always go to the LocalPrefabs folder in the UDF
- Can not create new worlds on MS Store build New worlds now always go to the GeneratedWorlds folder in the UDF
- "Show light performance" setting in the editor carries over to normal game
- Mod code being initialized twice if both legacy and new mod location exist and code mod being in the latter
- Saving during imposter creation kills POIs
- Creative menu stack size number decreases by right clicking single quantities of a grabbed stack into inventory
- Not trying to load mods twice if UserDataFolder is set to the game folder
- Players with nonlatin characters in their Windows user profile are unable to start game through the game launcher
- Typo on special infected group GS1 and GS50 zombieWightRadiated probability
- As client on a dedi, buried supplies are always in the South West Quadrant of the circle
- Buried supplies/treasure chests can spawn below bedrock
- Breaking weapon sound is not happening anymore
- "NO TRADER" appears on starter quest if no forest biomes exist or no trader in nearby forest
- ZombieSoldier backpack collision issue
- Fixed industrial light 2 lens flare being blocked at moderately low angles
- Fixed crawler and spider ragdolls shift back when blending out
- Fixed street lamp LOD group thresholds being too low
- Going from vehicle mod slot to clothing mod slot causes NRE
- Switching from drone's mod window to another mod window will transform the drone to the other item
- On/off button on a forge becomes unresponsive
- Knife harvest can easily hurt other players if they are standing near you
- Accepting invites / joining through friends list is not blocked while game is still initializing
- XBL invite creates new launcher and game instance if already running
- Unable to join servers with some player names
Source: Changelog A20.6 B8