7 Days to Die A21 B323 Experimental released

A new experimental build has been released.

B323 has some new POIs, other additions, changes, and fixes!

It is recommend to start a new savegame with B323 for the best experience. The Fun Pimps don't expect to break existing Experimental savegames with this build.

Please look here to report bugs.

A21 B323 Changelog:

Added

  • Dew collector creates activity heat when filling
  • Workbench and cement mixer makes activity heat when crafting
  • Workstations reset activity heat delay when moving back in time
  • House_modern_27 TIER3
  • Wilderness_filler_08
  • Wilderness_filler_11
  • Wilderness_filler_07
  • Wilderness_filler_09
  • Wilderness_filler_10
  • Diner_07 for roadside
  • Cave_07 wilderness cave
  • House_modern_28 TIER3
  • Wilderness_filler_04
  • House_construction_05
  • Added block triggers being destroyed activates it (if by AI then target nearest player. Explosions do not, as they do their own block changes)
  • Trader gate custom locked door audio
  • FPS cap so we don't hit extreme rates

Changed

  • Ask user for confirmation before opening URLs in the browser
  • Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather
  • Increased vehicle transition time between max speeds
  • Increased bicycle, minibike, motorcycle and 4x4 coasting
  • Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque
  • Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque
  • Disabled bicycle and minibike reverse turbo
  • Increased minibike and motorcycle coasting and lowered reverse speeds
  • Batteries now scale the crafting resources per tier to prevent exploits
  • Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo
  • Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers
  • Updated Journal Tips for Traders and Vending Machines due to recent changes
  • Updated localization for Repair Kits
  • Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks
  • Updated party game stage documentation in gamestages.xml due to recent changes
  • Updated Journal Tips for On Fire due to recent changes
  • Localization.txt updated for missed Twitch commands
  • Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers
  • Reworked various issues with quest reward probabilities that resulted in poor reward offerings
  • Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used

Fixed

  • Excessive SS reflections on blue selection zblock
  • Black block destroy particle effects
  • Block trigger issue in downtown_filler_13
  • POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice
  • Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it
  • Downtown_filler_13 floating sleeper Vulture
  • Heavy lag for the host when a P2P client starts downloading the world
  • Pressing ESC in console closes the currently opened window in addition to the console
  • Hotkeys typed in console commands bleed to game
  • Downtown_filler_13 sleeper can be seen spawning in
  • Excessive Player spawn distance from trader
  • UI freeze when generating highways
  • Default Difficulty settings are different for SP/P2P and Dedicated servers
  • For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power
  • Workstations can be picked up while smelting or crafting items losing all materials involved when doing so
  • All left knuckle turns white when modded
  • Zombie attack can break after receiving fall damage
  • POIs overlapping in Navezgane
  • Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.
  • Changing prefab properties in Prefab Editor does not add save indication asterisk
  • Arrows stick in water when atttempting to shoot submerged sleepers
  • Advanced rotation on garage doors while placing causes errors
  • Unable to dump bucket of water if any item is removed from toolbelt
  • Triggered sleeper volumes would not respawn zombies on player return
  • Prison_02 sleeper pop-in inside lobby bathroom within player's view
  • Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered
  • Zombies would not eat dead snakes